SOFTA Ventures

Mobilizing Information

Two Steps Forward and One Step Sideways

Although we are nearing completion of our first release we still have some unsettled issues.

From a software standpoint we need to complete the registration process our users will use once they download our application from the iTunes store. For that registration process to be as solid as we would like there is a key piece of data that we will need to obtain from the cell phone independent of the person doing the registration. Unfortunately to date we’ve been unable to ascertain whether that information is made available to us or not.

Our trials with testing the equipment we would need in our data center have been going on for about a week now. The device looks promising, but we’ve struggled all week to get it to consistently work. Looks like we finally isolated the problem today. A swappable part of the device appears to be bad, or at least incompatible. Assuming we have solved that part of our roadblock we should be able to make some quick progress toward our goal of submitting our application to Apple by November 1, 2009. And I think we are comfortable enough with how this will turn out that we have begun to spec our application into a Blackberry platform.

We are now rapidly approaching the point where the need to complete all the incidentals will have moved ahead of the software code. Incidentals such as landing page at iTunes, FAQ’s, support website, all are open issues that must be completed along with the code in order to have a fully functional application.

Reblog this post [with Zemanta]

October 1st, 2009 Posted by Michael ORoark | SOFTA, blackberry, iphone, smartphone | no comments

Nothing Comes Easy

After doing extensive design and development work on our first iPhone app we hit a glitch.  Seems there is a technical issue within the iPhone that might keep us from doing what we want to do.  Or at the very least will force us to find a work-around.  Seems others have encountered similar issues and have used non-supported APIs to get past the issue, but we are planning on releasing this through the iTunes stores so that is not an option.

Time to get creative in how we solve this.  Meeting tomorrow to discuss.

Also our second project has hit it’s own technical hurdle.  Waiting to hear back from one of our code providers to see if they have a solution for us.  Otherwise time to get creative here too.

But that is the “fun” in what we do.  We are developing in  some cutting edge areas of iPhone, sms, and short codes.  Problems are bound to pop up as we push what these products can do.  The satisfaction of solving these problems is the initial reward, then hopefully followed by a monetary reward.  We are not 100% geek, money is good too. /wink

Reblog this post [with Zemanta]

August 2nd, 2009 Posted by Michael ORoark | SOFTA, development, iphone, smartphone | no comments